Online Gallery Helps Buyers Commission New Art

ARTISTS. Zatista.com is an online seller of original art. The art lovers who founded the site believe a growing number of people would prefer to own something unique, rather than a reproduction. Recently, they introduced a service through which buyers can submit commission requests to artists whose works they admire on the Zatista site.

Zatista LogoOnce the request is submitted, Zatista works with the buyer and artist to ensure that the quoting and payment processes go smoothly.  For example, they help the buyer create a well-formed request with all the relevant details, and craft a commission agreement that both the buyer and artist can accept. Buyers aren’t charged for submitting commission requests. Nor are they obligated to accept the quote or follow through with the project.

Artists who are particularly interested in commissions should let the Zatista staff know, because they occassionally receive requests from buyers who does not have a particular artist in mind.

Another service Zatista.com provides is a complimentary art concierge service to help buyers select the right piece of art for their home or office.

How to Sell Your Art

Zatista currently sells original oil paintings, acrylic paintings, charcoal drawings, and mixed media works. They will also sell photographs and prints of digitally created art, as long as each print is hand-signed and numbered in an edition of 100 or less. They don’t sell sculpture, jewelry, furniture, weavings, and other categories of art.

To ensure that the site offers a robust, well-rounded selection of quality art in a variety of mediums, all artists and galleries who want to sell works on the site must be approved by Zatista’s Art Review Board.  When you apply, you will be asked to complete a profile and list a minimum of 3 works and a maximum of 5 works.

In addition to evaluating your art, the Art Review Board will take into account how professionally you present it. For example, photographs of your works should be clear, without extraneous objects or lighting glare. Your profile should be well-written, clear, and informative, and your store banner and message should be nicely created. The review process typically takes 3 to 5 days. It’s up to you to set the price for your work.

If your art is accepted for sale on the site, there are no membership or listing fees. Instead, you will be charged a commission when your art is sold. To make original art more affordable to more people, the online sales commission is substantially lower than commissions typically charged by brick-and-mortar galleries. For more information about the artist approval process, visit the FAQ section of the Zatista.com website.

Once your application has been approved, you are encouraged to display additional works and spread that word about Zatista to your Facebook fans and Twitter followers. You can also add a “Buy on Zatista” button to your blog, so visitors to your site know they can easily purchase your work any time day or night.

About Zatista

Zatista was founded by entrepreneurial Internet industry veterans. Their goal is to make the art-buying experience less intimidating and more enjoyable. They also want to make more originals easily accessible to aspiring collectors all over the world who might not be able to explore multiple galleries in big cities to find the art they like.

The Zatista website includes a glossary or art terms, and other information designed to educate and encourage a new generation of collectors.

LINK

Zatista.com

New Book Explains Virtual Reality Photography

Cover of Virtual Reality BookPHOTOGRAPHERS. Virtual reality (VR) photography provides a powerful way to deliver useful information to website visitors. By enabling viewers to interact with panoramic photography in a 360-degree circle or spherical views, a website can offer “virtual tours” of a site or facility.

VR photography is a popular way to showcase tourist destinations, real-estate developments, hotels, museums, convention-center facilities, college campuses, and medical, health care, and fitness centers. High-quality VR photography can give viewers a sense of being there.

If you have considered adding VR imaging services to your photography business, check out the new Virtual Reality Photography book by expert Scott Highton.

The richly illustrated 320-page book includes 24 detailed chapters on both the artistic and technical aspects of VR photography. The four main sections cover the basics of photography, panoramic and object VR imaging, and business practices.

Peter Skinner wrote a detailed review of the book in April, 2011 issue of Rangefinder magazine. You can also learn more about the book and the field of VR Photography on Highton’s website: www.vrphotography.com

LINKS

Book: Virtual Reality Photography

 

Trends in 3D Entertainment Featured at 2011 NAB Show

In a recent Content Insider newsletter, Andy Marken reported that the state of 3D filmmaking and broadcasting was one of the themes discussed at the 2011 NABShow® April 9-14 in Las Vegas.

NAB (National Association of Broadcasters) was originally formed to advocate for the interests of radio and television broadcasters. But like other associations, they have rebranded some programs to reflect the ongoing convergence in communications technologies. For example, the NABShow is now described as “the world’s largest electronic media show.” The event attracts more than 90,000 attendees from 151 countries and covers filmed entertainment and the development, management and delivery of content across all mediums.

In his newsletter, Marken reports that 3D filmmaker James Cameron chided broadcasters for not moving faster to make 3D content available on a wider range of screens. Here are some of the stats and projections cited at the conference:

  • There are about 25,000 3D movie screens worldwide (8,000 in the US).
  • Between 2008 and 2011, there were 160 3D movies released. About 140 3D movies will be released between 2012 and 2015.
  • In the US, 10 3D TV channels will launch this year; 25 will launch in 2012.
  • In the US, one-third of households will buy a 3D TV in the next three years.
  • In Europe, 42% of homes are projected to have 3D TVs by the year 2014.
  • In 2011, about 95 million 3D devices (including gaming devices, set-tops, and PCs) will be sold.
  • By 2014, the global installed base is projected to be nearly 900 million 3D-capable devices.

Of course, statistics and projections often turn out to be wildly optimistic. And Marken points out that a lot of these statistics assume that people will either accept the idea of wearing glasses for their viewing or the current “glasses-free” technology will be refined.

He also notes that if one-third of US households buy a 3D TV in the next three years, it means that two-thirds won’t.

Nevertheless, if you’re in the business of producing content, it’s important to pay attention how quickly new forms of technologies might be adopted. And to a certain extent, the adoption rate of 3D-capable devices will depend on the quality and variety of available content.

Other sessions at the 2011 NABShow focused on social media and mobile delivery of video, cloud computing and storage, and how the converging TV and film industries (Tellywood) could optimize their content assets.

There was talk about Google’s plans to produce content for YouTube and discussions of trends in the online video-viewing habits of different generations. More people are watching videos online than ever, but we’re also all watching more video content in general. Right now, people over 18 years old spend an average of five hours a day watching TV compared to three to five minutes a day watching online videos.

By the year 2014, eMarketer analysts predict that more than 90% of people from age 12 to 34 will turn first to the web to watch video content.

 

Expect to See More 3D Digital Signage

3D Digital Displays in Automotive Broadcast Network
The Automotive Broadcasting Network (ABN), which provides digital signage in the waiting rooms of car-dealership service areas, showcased Exceptional 3D displays at a recent exposition for car dealers.

Movie theaters, TVs, and iPads won’t be the only screens displaying more 3D imagery in the near future. Thanks to technology that allows 3D images to be viewed on-screen without special eyewear, expect to see more 3D images on the digital signage used in out-of-home advertising.

For example, a press release for Exceptional 3D notes that the company that produces auto-stereoscopic 3D visual displays. “Auto-stereoscopic” means the displays can show high-definition 3D content that is visible without glasses. Until more 3D content is developed, the devices can also playback traditional 2D content for digital signage.

Currently, Exceptional 3D is focusing on producing 3D signage and displays for vertical markets such as automotive, casino gaming, retail, cinemas, and hospitality.

The firm has an in-house design team that helps clients convert conventional 2D signage content into 3D content and devise creative new ways to incorporate 3D images into new signage content.

If you’ve never given much thought to why we’re seeing more digital signage these days, check out the “Solutions” tab on Exceptional 3D website.  Here, they list how and why 3D digital signage might be useful in airports, amusement parks, car dealerships, corporate communications, entertainment, educational institutions, financial-services institutions, healthcare facilities, hotels, casinos, resorts, cruise ships, movie theatres, fast-foot restaurants, retail shops, sports stadiums, and transit hubs.

For example, the site points out that digital signage can provide an uplift in sales while enhancing the user’s experience. Not all of the content on the signage must be sales-related. Digital signage could also be used to entertain and educate people in a doctor’s waiting room.

LINK

Exceptional 3D

New Resources Help Photographers Become iPhone-ographers

The fledging iPhoneography movement is a perfect example of what can happen when technology developers make it easy for artists and other creative pros to experiment with new hardware and software.

Imaging-industry analysts have long believed that smartphones would someday replace point-and-shoot cameras as the primary tool for taking snapshots. But these analysts probably never imagined just how wildly enthusiastic photographers of all skill levels have become about the artistic potential of the Apple iPhone camera and its ever-growing ecosystem of apps.

Some iPhoneography evangelists are long-time photography pros who have extensive experience with darkroom processing and fine-art photo printing.

The Advantage of iPhoneography

Photographers coined the term “iPhoneography” to describe the art of capturing and creatively processing images with the inexpensive apps available for the camera built into Apple iPhones

iPhone image ©Teri Lou Dantzler

Professional iPhoneographer and teacher Teri Lou Dantzler still uses her DSLR camera to shoot portraits for clients. But carrying an all-in-one camera, darkroom, and social-communication device in her pocket has opened her eyes to limitless possibilities for creative expression and fun.

“Since I always have my iPhone with me, I have captured images that I would have passed by before,” says Teri Lou. “I have processed images while waiting for appointments, while snuggled into a chair at the coffee café, on top of a 10,000-ft. peak, and at bedtime.” She publishes her work on photo blogs and for the Facebook iPhoneography group she started last fall.

Another benefit of iPhoneography is the simplicity of converting a basic camera and processor into a device that can shoot HDR or panoramic images or mimic the look of vintage cameras. Anyone can produce Photoshop-like effects without enduring a painful learning curve or continuously investing in new gadgets or full-featured editing software. For less than $5, you can buy a new app that performs only the tasks you need to create the type of art you envision.

Where to Start?

Because so many iPhoneography apps exist, it can be hard for novices to know where to start. And in fact, many apps do similar things, some better than others.

To help guide and inspire novices, there has been an explosion of iPhoneography books, courses, and tutorials. To decide which resource is right for you, check out the instructor’s background, images, blogs, and the content of the course or book.  Here’s just a sampling of what’s available.

Online Courses

Teri Lou Dantzler offers four-week online courses, supplemented by one-on-one critiques over the phone. When you register, she asks what type of imagery you would like to produce, then modifies the course accordingly. Her iPhone-Ography 101 course helps beginners focus on learning those apps best suited for their artistic goals. Her iCreativity course covers a variety of blending, brushing, and masking techniques.

For more information about all of her upcoming courses and workshops, visit Terri Lou’s blog: http://iphoneographywithterilou.blogspot.com/

Live Workshops

iPhone image ©Harry Sandler

Chances are your local photography-learning center will be offering iPhoneography courses sometime this year. But if you want to learn how to convert your iPhone images into gallery-worthy art prints, check out the workshops offered by Harry Sandler and Dan Burkholder.

Harry Sandler is a former music-industry tour manager and rock-concert photographer whose images have appeared in Rolling Stone and Circus magazines. He has been taking iPhone pictures of his travels for over two years. Some 17 x 22-inch prints of his iPhone images have been displayed at the Renaissance Fine Art and Design Gallery in Carmel, Indiana and he has another gallery exhibit scheduled this fall.

Sandler will lead an iPhone-Ography Workshop May 14 and 15 at the Peters Valley Craft Center in Layton, New Jersey and a day-long iPhonography class June 4 at Foto-Care in New York.  From November 4-7, he will team up with Teri Lou Dantzler to teach an iPhoneography workshop at the Pacific Northwest Art School on Whidbey Island near Seattle 

During his May workshop, Sandler will explain how to: capture an image with the proper resolution, work the various apps, figure out a personal workflow, create panoramas right in the phone, and process and print your iPhone images with good color, resolution, depth, and texture.

Sandler regards the iPhone as an extremely versatile tool in his artistic arsenal, offering a marriage of painting and photography. Initially, the iPhone camera reminded him of the Polaroid camera his father gave him as a child. Now he uses the iPhone in a variety of ways, including as a viewfinder for his 60 MP digital camera. Sandler is currently experimenting with compositing iPhone imagery and may try painting some of his iPhone photo prints.

To see some of his iPhone images, visit Harry Sandler’s blog: iPhone-Antics with Harry Sandler. (To see some of his images of rock concerts, visit: http://hsandler.blogspot.com)

Book Cover iPhone ArtistryDan Burkholder was one of the first photographic artists to embrace digital technology in the early 1990s. He will be presenting iPhone Artistry workshops at the Santa Fe Photographic Workshops (April 29-May 1 and October 12-15), Freestyle Photographic Supplies in Los Angeles (May 14), the Connecticut Media/Photo Workshops (June 25-26), the Center for Photography at Woodstock, NY (Aug. 13-14), Maine Media Workshops (August 21-27), and in his own studios in Palenville, NY (Sept. 3-4 and Oct. 8-10).

During his workshops, he will teach camera capture techniques that are exclusive to iPhoneography and provide advice on which apps are best for contrast, color, and sharpening.  He will demonstrate how certain apps can be combined to transform your images into fine art. Dan will also explain how to make stunning prints of iPhone images on art paper or canvas and show how the iPhone and iPad can work together to form a photographic dynamic duo.

Dan is widely known for both his vision as his artist and his mastery of the wet and digital darkrooms. His platinum prints are included in many museum and private collections. Dan’s groundbreaking book “Making Digital Negatives for Contact Printing” helped black-and-white photographers take advantage of emerging electronic technologies.  His forthcoming book on “iPhone Artistry” is currently available for pre-order on Amazon.com.

To sample the type of advice Dan has to offer, download one of Dan Burkholder’s Tiny Tutorials to your iPhone. The tutorials explain how to organize your apps, streamline your image adjustment workflow, stitch and retouch iPhone images, and use basic masking and curves in Filterstorm.

Interactive Book with iPad Companion Edition

iPad Companion Edition of iPhone ObsessediPhone Obsessed: Photo Editing Experiments with Apps” was written by photographer/designer Dan Marcolina. Dan’s design firms are at the forefront of integrating design for print, video, and interactive media and designing publications and catalogs for touch-enabled tablets.

In his interactive print book, Dan shows how different iPhone camera apps can be combined to create artistic effects such as blurs and vignettes, high-dynamic range, and black-and-white imagery.  After you download the free Microsoft Tag Reader onto your iPhone, you can scan one of the 75 tags printed throughout the book to watch Dan present pop-up video tutorials.

Dan was one of the first to use Adobe’s new Digital Publishing Suite to create an iPad Companion edition of his book.

Print and E-Books

Book Cover Create Great iPhone PhotosThe book “Create Great iPhone Photos: Apps, Tips, Tricks, and Effects” was written by Allan Hoffman, who has spent 15 years as the technology columnist for New Jersey’s largest daily newspaper. He explains how to produce stunning panoramas, vintage-style photobooth strips, and super-saturated Polaroid® photos with a hip, 1970s look. The book also explains how to unlock the power of your iPhone’s camera with burst mode, high dynamic range (HDR) effects, exposure and focus controls, and more.

In “The Art of iPhoneography: A Guide to Mobile Creativity,” award-winning documentary photographer Stephanie C. Roberts urges you to use your iPhone to loosen up your traditional approach to photography and become more spontaneous in shooting how you feel.

Book Cover Art of iPhoneography

She emphasizes that, “photography is less about the camera, and more about the vision of the person behind the lens.”  While the book explains how use various apps to stretch your creative boundaries and make art with your iPhone camera, many of the techniques in the book could be applied to shooting with any other type of camera. Stephanie will be presenting one-day Art of iPhoneography workshops at the Showcase School of Photography in Atlanta in May and June.

 

Useful Stats:Trends in E-Reading

Two separate reports from InfoTrends and the Association of American Publishers indicate that people are quickly adapting to new ways of reading.  Although the market for reading books and publications on screen is still small, it’s expected to grow rapidly as better devices and content continue to be introduced.

Paying attention to trends in e-reading and e-book-publishing can help you determine whether it makes more sense for you to self-publish and promote your own works or continue to seek a traditional publisher for your work.

InfoTrends E-Media Report

InfoTrends recently captured survey responses from 700 users of e-reading devices, including dedicated devices (such as the Kindle and Nook) and multi-purposes devices such as iPads, laptops, notebooks, and smartphones. The results from this survey suggest that e-reading is here to stay and poised for growth. InfoTrends analysts believe that within five years, one-third to one-half of all readers will be using electronic devices.

According to the study, the amount each survey participant spends on e-media is growing at 4.3% a year among those who use dedicated e-readers and 6.9% among those who use multi-purpose devices.

The report was conducted to help technology providers and publishers understand some of challenges and opportunities related to e-media hardware and content. For example, while there will be an expanding base of customers for companies that want to publish electronically, one of the challenges will be to determine which formats will most likely to be favored by the largest groups of readers.

Data and analysis in the report can help publishers understand how the rise of e-media will affect the purchase of hard-copy publications, what types of media are read most frequently on e-readers, the perceived shortcomings of the e-reading devices, and plans for new purchases of e-readers and multi-purpose devices.

Press Release: Reading E-Media: The End-User Perspective

Association of American Publishers

In the February 2011 sales report issued by The Association of American Publishers (AAP), e-books ranked as the number-one format among all categories of trade publishing (adult hardcover, adult paperback, adult mass market, children’s/young adult hardcover, children’s/young adult paperback).

Sales of e-books in February 2011 were $90.3 million, which is 202% higher than in Febuary 2010. The association attributes this surge primarily to a high level of buying by consumers who had received e-readers as gifts. Other factors contributing to the growth include the expanded selection of e-readers introduced for the holidays and the availability of more titles as e-books.

Some publishers who contributed to the study said e-books are generating fresh consumer interest in “backlist” titles (e.g. books that have been in print for at least a year).  Many publishers noted that e-book readers who enjoy a newly released book will frequently buy an author’s full backlist.

According to Tom Allen, president and CEO of AAP, “The February results reflect two core facts: People love books and publishers actively serve readers wherever they are. The public is embracing the breadth and variety of reading choices available to them. They have made e-books permanent additions to their lifestyle while maintaining interest in print-format books.”

The AAP monthly sales data represents data provided by 84 U.S. publishing houses representing major commercial, education, professional, scholarly, and independents. Data on e-books comes from 16 houses.

For the months of January and February, 2011, the sales of print books fell to $441.7 million, down 24.8% from the amount of print books sold in January and February, 2010. By comparison, the sale of e-books for January and February 2011 totaled $164.1 million, up 169% over the same two-month period in 2010.

Press Release:  E-Books Ranks as No. 1 Format Among All Trade Categories for February 2011

Book Explores iPhone Photography and Interactive Publishing

iPad Companion Edition of iPhone ObsessedA new book by photographer/designer Dan Marcolina demonstrates the creative possibilities of both the iPhone camera and interactive books.

Entitled “iPhone Obsessed: Photo-Editing Experiments with Apps,” the book published by Peachpit shows how you can use  47 of the best low-cost apps with the iPhone camera and create artistic photographic effects such as blurs and vignettes, high dynamic range, traditional film effects, and black and white images. The “image recipes” in the book are the result of a year-long series of mobile-imaging experiments Dan conducted with his iPhone and various apps.

Marcolina explains how to combine apps to construct images, talking about which apps he used and why. He also includes some advanced tips for integrating Adobe Illustrator and Photoshop.  If you want to use your iPhone to create images that are good enough to hang on your wall, you’ll learn which apps to use and where to get them.

Marcolina has been practicing photography for more than 30 years, and his images have appeared in juried shows and dozens of publications worldwide. But he says his obsession with iPhone imagery has reinvigorated his love for both photography and visual experimentation.

What Makes the Book Interactive
To extend your reading pleasure, the print version of the book integrates 75 Microsoft tags that take you beyond the surface of the printed page. After downloading a free Tag Reader (http://gettag.mobi), you can use your iPhone to scan the tags printed in the book. When you scan each tag, you can watch full-screen video clips on your iPhone of Dan Marcolina giving app overviews and step-by-step tutorial of how he created a particular image.

The tags let you uncover more than four hours of bonus video tutorials, app developer websites, and linkes to the iTunes Store for app purchase. You’ll also view inspirational image galleries and free downloadable resource images.

“Microsoft Tag makes the world around you clickable, and now with the scan of Tag, readers will get a richer, more enhanced experience from the pages of the book,” explains Bill McQuain, Microsoft’s director of Tag Product Management.

The iPad Companion Edition
The book “iPhone Obsessed” is one of the first printed books to be released with an iPad Companion Edition authored with Adobe’s new Digital Publishing Suite. The suite enables publishers to create, distribute, monetize, and optimize publications on a variety of mobile devices including iPad and Android media tablets.

When the iPad companion edition of the  “iPhone Obsessed” book is released later this month, Dan will supplement the book’s core content with 25 brand-new image recipes and 35 app reviews, along with expanded video tutorials on some of the images from the book.

About Marcolina Design and Marcolina Slate LLC
Portrait of Dan MarcolinaDan Marcolina’s Philadelphia-based firm Marcolina Design is well-known for their expertise in integrating print, web, and video work. Dan recently launched Marcolina Slate LLC to produce “touchable design for mobile devices.” Applying lessons learned from designing print, interactive, and video, Marcolina Slate LLC will produce unique publication solutions for iPad and Android Slate devices, immersive books, engaging advertising, memorable advertising, and living catalogs.

About Peachpit
Peachpit has been publishing books on the latest in photography, graphic design, web development, digital video, and Mac computing since 1986. Many photographers and designers know Peachpit as the publishing partner for Kelby Training and the National Association of Photoshop Professionals.

VIDEO LINKS

iPhoneObsessed Book Overview

Microsoft Tag Reader Demo Video