Masterfile’s New App Helps You Find Stock Images on the Go

DESIGNERS. Masterfile’s free new app for the iPad and iPhone can help you find the images you need quickly and easily while you’re on the move.

You can scroll seamlessly through an ongoing stream of millions of images from the entire Masterfile collection of rights-managed and royalty-free photographs and illustrations. Or, just like on the Masterfile.com, you can search by keyword or browse by category, save images in a lightbox, review past searches, and enlarge images for full screen view. In addition, the app boasts Masterfile’s popular SimSearch functionality, which lets you see visually similar images with a tap of the finger.

Masterfile’s new app can be downloaded from the iTunes store. To find out more, visit www.masterfile.com/app.Screen shot of Masterfile App

Will You Create the Killer App for Augmented Reality?

Cover of The 6Sight Report April 2011The March/April issue of the 6Sight Report focuses on the growing popularity of mobile imaging, and explains why smart phones provide the perfect combination of camera, display, processor, and connectivity technologies to bring augmented reality experiences to the masses.

The State of Mobile Imaging

The 6Sight Report leads off with Tony Henning’s excellent article on why camera phones are quickly replacing standalone digital cameras as the primary image-capture device used by consumers. He points out that camera phones have always enjoyed two distinct advantages: (1) You carry your phone with you everywhere you go; and (2) Your phone is always connected to family, friends, colleagues and the Internet.

When the first camera phones were introduced in 2000, they were abysmal picture-taking devices.  Yet, in just 10 years, more than 1 billion phones with cameras have been sold.

Yes, there have been rapid, across-the-board improvements in hardware and functionality. But people didn’t really start using the cameras in their smartphones until Apple introduced the iPhone with software that made the cameras easier and more fun to use. As Henning puts it, “Apple made it easy to find the camera function and take pictures, and made it delightful to view and share and interact with them…Suddenly, handset manufacturers were forced to rethink their convoluted, menu-driven interfaces and consider the user experience.”

He notes that since Apple introduced its App Store in 2008, more than 400,000 different apps have been made available, including more than 8,300 in the photography category.  Photography apps can extend the functionality of the camera, streamline uploads to social-networking sites, enable photo editing, let you send printed postcards or invitations from your phone, translate foreign languages, track your medical condition, show the caloric content of foods, read barcodes, and much more.

Augmented Reality on Your Camera Phone

When you see real-world information about tourist sights, movies, restaurants, and services superimposed over what you’re viewing in your camera, you’re experiencing “augmented reality”—images plus information.

The 6Sight Report features a transcript of the panel discussion on augmented reality that was held at the 2010 Future of Imaging Conference last November. Paul Worthington of the 6Sight Report conducted the discussion. Panelists included: Ivan Franco of Ydreams; Michelle Fallon of YOUReality3D; Greg Davis of Total Immersion; Noora Guldemond of Metaio; and Blair MacIntyre, director of the Augmented Environments Lab at the Georgia Institute of Technology

They noted that augmented reality has been used in industrial and commercial applications for several years, but the latest generations of camera phones have made it possible for everyone to start working with augmented reality.

“We still have to find that killer app,” emphasized Franco.

MacIntyre agreed, but believes it’s only a matter of time before someone comes up with a compelling application that will make the use of augmented reality take off. He notes that we couldn’t have imagined Facebook or Twitter of before they happened, and adds that “I don’t think we’ll know what AR is good for until the college student in the dorm figures out what people want, and creates the Facebook of mobile AR.”

Augmented Reality in Museums and Art

It’s always been fascinating to watch what happens when creative professionals start experimenting with new ways to use emerging forms of technology.

A recent NY Times article talked about how museums in New York, Los Angeles, and Europe are developing augmented reality apps that can help visitors better understand some of the exhibitions they are viewing. Some apps will encourage users to interact with the art in new ways.

An international artists’ collective known as Manifest.AR will be experimenting with emerging forms of augmented reality as “interventionist public art.” During the Boston Cyberarts Festival April 22 through May 8, they will be installing virtual objects and artworks in and around Boston’s Institute of Contemporary Art.  Manifest.AR has previously participated in augmented-reality interventions at the Museum of Modern Art, the Statue of Liberty, the Venice Biennial, the White House, and the Pentagon.

Another group at the Cyberarts Festival will enable smartphone users to detect virtual alien invaders around Greenway Park, the Boston Children’s Museum and Cyberarts Central at Atlantic Wharf.

 

Museum of Modern Art Offers MoMA Books App for iPad

Although art lovers will continue to treasure beautifully printed art books, expect to see more museums make some titles available as e-books.

For example, with the new MoMA Books application from The Museum of Modern Art (MoMA), Apple iPad users can purchase, download, and read MoMA e-books, including favorite backlist titles that are no longer available in print. The MoMA Books App also provides convenient access to exhibition catalogues, scholarly texts on key works and artists in collection, and anthologies of important art-historical texts from around the world. In other words, the e-books provide a way to disseminate a lot more knowledge about the works in the museum’s collections.

Screen shot of MoMA Book App
The first five e-books on the digital shelf feature works by French photographer Eugene Atget, the French artist Odilon Redon, noteworthy Chinese artists, and modern and contemporary women artists. You can also explore key works from MoMA’s architecture and design collection.

With the digital bookshelf in the MoMA Books App, you can preview free sample sections of each book’s contents and purchase books through your Apple ID and account. Once you download an e-book to the MoMA’s App’s Library, you can enjoy an enriched reading experience directly within the App.

MoMA e-books preserve the original design and layout of the print book while enabling you to zoom in on superb, high-resolution reproductions of artwork for close study of details.

You can also bookmark favorite pages for future reference. As more MoMA e-books become available, the App will automatically prompt you to update their browsing shelf to show new titles.

If you want to explore collection works, check the exhibition schedule, or purchase admission tickets, the MoMA Books App lets you link directly to MoMA.org. Recent MoMA books that are not yet available as e-books can be purchased through a direct link to MoMAStore.org.

The MoMA Books App is available as a free download from the App Store.

If you don’t have an iPad, you can purchase and download MoMA e-books to your personal computer through the MoMA Store.

 

See New Forms of Art at Boston Cyberarts Festival

Logo for Boston Cybertarts FestivalDozens of events at the Boston Cyberarts Festival scheduled for April 22 through May 8 will challenge the public to look at art in whole new ways. For example, events include: an interactive, virtual-reality visit with an Egyptian oracle; an exhibition of dynamic digital paintings; and two demonstrations of how augmented reality can be used for public art projects.

Virtual Reality Exhibit
Commonly used in gaming, virtual reality refers to computer-simulated environments in which a physical presence is simulated in a real or imaginary world. The Egyptian Oracle event at the Boston Cyberarts Festival will use a virtual-reality, interactive narrative based on the Egyptian tradition of the public oracle to help audiences develop a deeper understanding of Egyptian culture.

Vitural Reality
Courtyard of the virtual Temple of Horus

Scheduled from 2 to 4 pm on Sunday, May 1 at the Cyberarts Central headquarters at Atlantic Wharf, the event will focus on an important religious event from the Ptolemic Period.  An expert puppeteer will virtually control an avatar of an Egyptian high priest, who will collaborate with live educators, other figures in the virtual Temple of Horus, and the audience. The event will be filmed for a general discussion afterward.

Augmented Reality Art Projects
Augmented Reality provides rich, interactive experiences to smartphone users by overlaying images, information, and graphics on top of our real-time view of the world around us. During the CyberArts festival, augmented-reality art projects will be demonstrated to smartphone users at two popular sites in Boston.

See Aliens Invade Boston’s Greenway Park: Mark Swarek and Joseph Hocking will present an augmented reality-experience at Boston’s Rose Fitzgerald Kennedy Greenway Park. Entitled “Occupation Forces,” the art project enables people who have downloaded a special “alien detection app” to see invading aliens that will go undetected by the unsuspecting public. App users will encounter the invaders at multiple locations and watch the occupation intensify as they near the center of the park.

Occupation Forces Augmented Reality Project at Greenway Park

See Virtual Public Art at the Institute of Contemporary Art: The artists’ collective Manifest.AR has produced an augmented reality app that uses geolocation software to superimpose a virtual exhibition of computer-generated art objects in and around Boston’s Institute of Contemporary Art. From 3 to 5 pm on Friday, April 22, the artists will be on hand at the ICA to demonstrate how to access the work and talk about individual projects.

Image of iPad showing virutal art at Institute of Contemporary Art
“Parade to Hope” is one of the virtual art projects that will be installed by Manifest.AR and viewed through a Layar augmented-reality app at the Institute of Contemporary Art.

Participating artists include Mark Skwarek, John Craig Freeman, Will Pappenheimer, Tamiko Thiel, Sander Veenhof, Virta-Flaneurazine, Patrick Lichty, Lily & Honglei, Christopher Marnzione, Arthur Peters, Geoffrey Alan Rhodes, Nathan Shafer, Joseph Hocking, 4 Gentlemen, and Damon Baker.

Dynamic Digital Imagery
In the “Fluid Perimeters” exhibition of dynamic digital imagery, festival-goers can see examples of dynamic digital painting, digital animations, and algorithmically generated software that explores digital and artificial life.

A dynamic digital painting is one in which a static digital painting slowly, but continuously morphs into something slightly different. (For a demonstration of a dynamic digital painting, watch the YouTube video on the website of the artist San Base: www.sanbase.com)

At the Boston CyberArts Festival, the “Fluid Perimeters” exhibition will feature works by Brian Knep, Robert Arnold, Dennis Miller, Andrew Neumann, Mark Stock, and Dan Hermes.

About The Boston CyberArts Festival
The biennial Boston Cyberarts Festival showcases the rich and vibrant world of art and high technology in New England. Cyberart encompasses any artistic endeavor in which computer technology is used to expand artistic possibilities.

LINKS

The Boston Cyberarts Festival

Egyptian Oracle Virtual-Reality Interactive Narrative

Occupation Forces: an Augmented Reality Experience

Manifest.AR: Interventionist Public Art

Fluid Perimeters: An Exhibition of Dynamic Digital Imagery

RELATED POSTS

Boston Festival Celebrates the Cyberarts

Exhibit Your Favorite Photos in Your Own Virtual 3D Gallery

Here’s an excellent example of some of the fun and creative ways marketers are encouraging customers and prospects to engage with their brands. With the launch of MyPhotoExhibits (MPE), Tamron USA is inviting photography enthusiasts to showcase their favorite images in a unique, free online venue. Unlike traditional static online galleries, Tamron’s MyPhotoExhibits interface allows you to create your own customizable, 3D exhibit space.

Screen shot of Tamron My Photo Exhibit

You start by setting up a user avatar and bio, then uploading your favorite high-resolution images. After organizing your exhibit and captioning the photos, you can put the finishing touches on your exhibit space by choosing from different options for the gallery space (wall and floor textures and colors), photo frames, furniture, and lighting.

After the space has been created, you can go back into the MPE interface to add more photos, tweak presentation specs, or create additional exhibits.

iPhone app for Tamron MyPhotoExhibits.com
Use the iPhone app to browse other MPE exhibits, view your own exhibit, or invite others to view your exhibit.

Once your exhibit is ready to “open,” you can choose to have the exhibit viewed “by invitation only” or remain open to the public. Invitations to view the exhibit can be sent from the website’s iPhone app via Facebook or other social media, or by email. Viewers of the exhibit can sign the your “guest book,” choose “favorite” exhibits, and “follow” exhibiting photographers.

LINKS

MyPhotoExhibits.com

MyPhotoExhibits iPhone App

 

Virtual University Offers Photography Course for Writers

Book cover: Non Fiction Writer's Guide to Digital PhotographyWRITERS. ARTISTS. DESIGNERS. According to photojournalist/author Ronald Kness, non-fiction writers can earn more money when they submit photos along with their text. That’s why he wrote an e-book entitled “The Non-Fiction Writer’s Guide to Digital Photography.” But knowing the basics of taking good photographs could be equally beneficial to artists who are documenting their everday work or exhibitions or designers who are creating promotional materials.

If you’re new to photography, you might benefit from the new e-course Kness has developed for The Virtual University. Entitled “A Beginner’s Guide to Digital Photography,” the course is designed to help you cut through the confusion of digital camera menus and learn how to take high-quality, vivid shots every time. You can study at your own pace from the comfort of your own home.

The course provides plain-English explanations of common terminology as well as: 

  • Digital camera features (how and when to use them).
  • Camera menu systems (how to select the best settings based on lighting, distance, and other factors).
  • The Golden Triangle (how to use ISO, aperture control, and shutter speed to take the quality of your images to the next level).
  • The Rules and Composition (the 10 elements that have the greatest impact on image quality).
  • Lenses and Filters (how and when to use them).

The course includes tutorials, suggested readings, and optional homework activities. Plus, you can upload your images and receive helpful guidance and critiques from Ron Kness.

Head shot Photojournalist Ron Kness
Ron Kness

If you need a bio picture (or “head shot”) for online publishing or self-marketing purposes, Kness will explain how to shoot self-portraits in the most flattering light.  He will also provide tips for selling photos on popular websites such as iStockphoto, Bigstock, Dreamstine, and Shutterstock.

Kness has taught digital photography in a traditional classroom for the past seven years and is a featured columnist in “Writer’s Journal” magazine. Plus, he has ghost-written books on how to make money with digital photography and how to make money selling micro-stock photography.

The fee for “The Beginner’s Guide to Digital Photography” is $20. The suggested e-book (“The Non-Fiction Writer’s Guide to Digital Photography”) can be purchased in PDF form for $9.95.

All course materials will be available to you when you start the class, so you don’t have to wait for weekly lessons. You can learn at your own pace. You will have three months to complete the course.

LINKS

Virtual University Course: A Beginners Guide to Digital Photography

The Non-Fiction Writer’s Guide to Digital Photography

Self-Publishers Can Use iBuildApp.com to Produce iPad Publications

iBuildApp ScreenShot of iPad AppsIf you would like to produce your own iPad magazine, catalog, or book app, check out the free iPad Publishing solution announced by Silicon Valley-based start-up iBuildApp.com. The company  has created templates that make it much less complicated for authors and other non-coders to format and publish content to mobile devices such as the iPhone and iPad.

The solution was designed to deliver a good experience for the reader. “We believe that a digital magazine or newspaper should feel like a media app, not like a magazine reader,” said Rafael Soultanov, of iBuildApp.com “When someone swipes from page to page they can choose different stories to read. Images are vivid, and video is optimized. If a reader wants to comment or share what they’re reading, they just tap a button.”

The fully functional publishing app takes about 2 to 3 hours to create and publish content. Just copy/paste content into the pre-made templates for the iPad for free. With the templates, self-publishers can focus on their content and leave the formatting, publishing and distribution to iBuildApp.

The company plans to integrate the iBuildApp iPad solution with other CMS platforms such as WordPress, Drupal and Joomla. It will simply require snippets of code from iBuildApp to be inserted into the CMS code.

Unlike other services, iBuildApp Self-Publishing Solution provides authors with a free online editor, free formatting and design templates, and integrated publishing for iPad and Web.

Founded in 2010, iBuildApp is headquartered in Foster City, California. Their goal is to make it easy and affordable for businesses of all sizes to build and manage mobile apps.

iBuildApp’s first product was a do-it-yourself platform for making iPhone/Android apps without knowledge of coding. As of the end of March, the iBuildApp solution had been used to produce about 2,000 of the iPhone apps available on iTunes.

LINKS

 iBuildApp.com iPad Self-Publishing Solution

 About iBuildApp.com