Electric Objects is a digital art platform that wants to put digital art on a wall in every home. The company’s first two initiatives include the development of the EO1 display and Art Club collections.
EO1 is an Internet-connected screen designed specifically for art. In addition to displaying high-resolution images and digitally created art, EO1 can play video and animations. Priced at $299, EO1 fits elegantly into any home.
The matte 1080p high-definition display features ultra-wide viewing angles and ambient light awareness. It is not too bright and not too muted. The EO1 was designed to look more like a luminous oil painting than a glowing monitor.
With the free iOS or Android app, you can use your smartphone to change the art on the wall. You can explore thousands of artwork shared by the Electric Objects community or browse the curated collection of original work in Electric Objects’ Art Club. Display any art in the app with the tap of a button.
Art Club is a collection of hundreds of original works of art made exclusively for Electric Objects. Through the Art Club, Electric Objects supports artists interested in making work for display on the EO1.
In 2016, the Electric Objects Art Club Fund expects to spend $100,000 to commission new works of digital art. Artists are selected through periodic open calls for applications. Selected artists receive a commission of $500 and a free EO1.
Electric Objects introduces new collections two or three times a week. They immediately invite EO1 owners to display the art in their homes.
Electric Objects has displayed the work of Art Club Artists at NADA Miami, the New Museum in New York City, and at the Electric Objects showroom in New York.
Potential buyers of books, art, and photographs always want to know the story behind the work. Once you’ve told your story in the form of a blog or Facebook post, you can repurpose the content as a video script. Then, use the BIGVU mobile journalism app on your smartphone to tell your story on video. The in-app teleprompter displays your script on the screen and adjusts the scrolling speed to match the speed with which you read the script.
The BIGVU instant-journalism app can turn your smartphone into a pocket-sized TV studio, complete with a teleprompter, titling overlays, and studio backdrops. Whether you are recording the video in your office, studio, or home, BIGVU can make it appear as if you were presenting a story in a professional television newsroom.
An advanced background subtraction algorithm transforms any location or environment to a professional virtual studio with an eye-catching, elegant backdrop.
BGVU also includes tools for converting high-quality photos and tweets into video sequences.
“Office, home or in the field; this is the fastest news clip creator on the market,” said David Amselem, CEO of BIGVU.
Freelancers can use the free app to produce up to 15 videos per month. Paid subscriptions are available for small, medium, and enterprise groups of journalists, content marketing producers, and YouTube video creators.
For more information and examples of what’s possible, visit bigvu.tv
ARTISTS. Art discovery options are expanding with the launch of the Acanvas art-streaming app and self-charging art-display platform. Acanvas is making it possible for art lovers to display a steady stream of classic or contemporary art from Fine Art America. Acanvas developed the art discovery platform to making learning about new artists as easy and as accessible as streaming music.
“With Acanvas, interior design and technology come together to bring millions of works of art to empty walls everywhere,” said Dan Lee, CEO and co-founder of Acanvas. “Our self-charging battery system makes our display as easy to hang as any traditionally framed print or painting.”
The display platform consists of a Wi-Fi connected, 23-inch, high-definition display from LG Electronics USA. The onboard, battery system features a motorized, retractable cord that connects to a portable charging dock. The slim, easy-to-mount display can be customized with matte frames that match the owner’s décor.
From the Acanvas app on an iOS or Android mobile device, users can select “Art Stations” curated by Fine Art America and stream a continuous flow of art to the display. From the app, users can control how long each piece is displayed before it is replaced by another one.
While viewing art in a Pandora-like “art station” such as seascapes, bold primaries, and dynamic abstracts, users can learn more about different genres of art and discover new artists.
Users can also browse for specific art to add to their personal libraries within the Acanvas app. Or, users can hang and showcase personal photos from anywhere, either within the home or remotely. The first units are expected to ship during the fourth quarter of 2016. Pre-orders are currently being accepted.
Acanvas is an emerging start-up based in Santa Clara, California. The independent company began as a research project within the LG Silicon Valley Lab (SVL). The Acanvas platform is supported by a partnership with Fine Art America.
“Acanvas allows us to further our mission of connecting people to the art and artists they love,” said Sean Broihier, CEO of Fine Art America.
Fine Art America, which was established in 2006, has become one of the world’s largest online art marketplaces. Hundreds of thousands of artists and photographers have uploaded millions of images to the Fine Art America website and thousands of new members and images are added each week.
A super-fast, large format 3D printer is set to transform the creation of high-level marketing, advertising, and themed-environment projects. The Massivit 1800 large format 3D printer can produce high-quality 3D pieces up to 6 ft. high at build speed of up to 1 ft. per hour. It is being promoted to large-format graphics providers that specialize in creating eye-catching signs and displays.
Adding ‘the next dimension’ to visual communications, the Massivit 1800 is expected to change how creative directors, product designers, and marketers think about what’s possible with 3D models, displays, and brand promotion.
The Massivit 1800
The Massivit 1800 system is the fastest large format 3D printer on the market. It was developed by people who have dedicated their careers to delivering large-format digital printing equipment. As a group, the founders and managers have well over 100 years of experience in large-format digital printing and over 50 years of experience in 3D printing. They come from a variety of disciplines (management, engineering, printing, chemistry, and software) and have a substantial track record in R&D for companies such as Objet, HP Scitex, Idanit, and Scitex Vision.
At the heart of the Massivit 1800 system is a proprietary Gel Dispensing Printing (GDP) technology that enables instant solidification and high-speed printing. The gel is sensitive to UV light and solidifies into a hard polymer when it exposed to the LED UV light unit onboard the printer. The material is non-flammable and has a structural strength similar to the ABS materials commonly used in 3D printing.
Many objects designed for temporary promotional and decorative displays, movie sets, and themed environments don’t need to totally solid. Thus, they can be printed as only a “shell.” The Massivit 1800 printer saves production time and materials by printing non-vertical walls and ceilings without a solid or elaborate support structure.
“For print providers, the Massivit 1800 dramatically enhances the ability to create eye-catching visual communications that better engage target audiences,” said Avner Israeli, CEO, Massivit 3D. Recent studies suggest that 3D advertising has five times the stopping power and four times the staying power of 2D advertising.
“Our products will enable marketing/brand managers to maximize the impact of their campaigns with a never-before-seen ‘wow factor.'” said Israeli.
Carisma Operates First Massivit 1800 in U.S.
The first Massivit 1800 in the United States is currently in operation at Carisma, a large-format printing company based in Brooklyn, New York.
Carisma helps companies execute one-of-a-kind advertising campaigns, many of which are on double-decker buses across America. Carisma plans to put the Massivit 1800 to work for some of these campaigns.
“As always, I was looking for the next big thing — a technology edge — that can help me bring something different to my customers,” said Moshe Gil, Carisma owner and CEO. To help customers create memorable and noticeable advertising, “We were the first to put LED screens on buses for advertising, and we are one of the first who printed lenticular lenses and placed them on buses. Now will be the first to have 3D-printed elements on buses.”
“We are happy to see how a print-service provider such as Carisma is putting the Massivit 1800 to work in the advertising world,” said Israeli. “As their name suggests, the team at Crarisma has a lot of charisma, and is driving the industry to great heights. 3-dimensional advertisments on buses are going to be a big hit.”
DESIGNERS. Stratasys Ltd. is taking color 3D printing to a new level of realism and accessibility with the release of Stratasys Creative Colors Software, powered by the Adobe 3D Color Print Engine.
Available for use with Stratasys’ Objet Connex3 3D Printing solutions, the Creative Colors Software combines advanced color management with a direct design-to-3D print workflow. Stratasys and Adobe are both working to make 3D printing easier to use while increasing creativity.
Because Objet Connex 3 printers can combine a range of materials in every print job, designers can use the printers to make realistic prototypes that don’t require extra assembly and post-processing.
By forming a direct bridge between Adobe Photoshop CC and Objet Connex3, Creative Colors Software enables designers to 3D print their most imaginative creations without cumbersome 3D printing workflows.
Stratasys Creative Colors empowers designers to use enhanced color tools such as vibrant gradient color palettes with expanded color spectrums, improved textures and patterns support, and time-saving color previews.
By incorporating multiple gradient colors, patterns, and textures, a model produced on the Objet Connex3 can have the same look and feel as the final intended product, vastly reducing product development times while increasing product quality.
One company that has tried the Stratasys Creative Colors software is Saflio, a world leader in high-end and luxury eyewear.
“Safilo has recently improved its prototype development process thanks to the adoption of Stratasys Creative Colors Software,” said Vladimiro Baldin, Chief Product Design and Creation Officer at Safilo. “The ability to print prototypes with the same color and texture as the finished product, has significantly increased our speed in developing new eyeglass frames. Now, we can push the creative boundaries even further, quickly responding to market trends and reducing our prototyping cycle from three days to just three hours.”
Making Design for 3D Printing More Accessible
“Partnering with Adobe, a world leader in creative software products, aligns with Stratasys’ vision to make the color 3D printing experience as simple, powerful and rewarding as possible,” said Dan Yalon, EVP Business Development, Strategy and Vertical Solutions, Stratasys.
Stratasys has also introduced a new direct color workflow from Photoshop CC to the Stratasys Direct Manufacturing parts-on-demand service. Photoshop CC users can send colorful 3D files directly to Stratasys Direct Manufacturing for Objet Connex3 3D printing.
Features such as direct quoting, validation and previewing can help ensure that the printed design won’t exceed your budget.
“Adobe Photoshop CC users can now directly access Stratasys Objet Connex3 3D printers – whether locally or through Stratasys Direct Manufacturing – and easily produce their designs with gorgeous gradient color and fine details,” said Adil Munshi, VP and GM, Print and Publishing Business Unit, Adobe. “The combination of Adobe’s unmatched color expertise with Stratasys’ multi-color, multi-material 3D printing is a true game-changer for the creative design industry,”
To help new freelancers understand some of the paperwork associated with freelance business operations, FormSwift has published “The Freelancer’s Essential Guide to Business and Taxes.” Written by Justin Gomer and Jackson Hille, the guide urges new solopreneurs to take a business-like approach to their freelance business.
Learn to Prosper in the Gig Economy
While many photographers, designers, and writers are accustomed to deriving some or all of their income from freelancing, many other professionals aren’t. But millions of new college graduates, part-time employees, under-employed professionals, and displaced workers are actively pursuing freelance gigs.
In fact, a whole new “Gig Economy” has taken shape in the aftermath of the Great Recession of 2008-2009. As Gerald Friedman pointed out on his Dollars and Sense blog, “Growing numbers of Americans no longer hold a regular ‘job’ with long-term connection to a particular business. Instead, they work “gigs,” where they are employed on a particular task or for a defined time…Borrowed from the music industry the word ‘gig’ is now applied to all sorts of flexible employment.”
Freelancers and independent contractors today include adjunct and part-time professors, Uber and Lyft drivers, translators, virtual assistants, doctors, lawyers, and accountants.
“The Freelancer’s Essential Guide Business and Taxes” discusses the types of forms new freelancers need to file estimated taxes or report payments to independent contractors you might hire to help you complete an assignment.
The guide reassures Gig Economy newcomers that they aren’t alone. Resources such as the Freelancers Union can show you how to forge a successful career as an independent worker.
Is Freelancing the New Normal?
According to the study “Freelancing in America: A National Survey of the New Workforce,” 53 million Americans are now engaged in some form of supplemental, temporary, or project- or contract-based work. Technology has made it much easier for individuals to find freelance work and contribute work from wherever they choose to live.
The study lists five types of freelancers:
Independent contractor: Provides freelance, temporary, or supplemental work on a project-to-project basis.
Moonlighter: Uses freelance work to supplement income from a full-time job.
Diversified worker: Combines part-time jobs with freelance gigs.
Temporary worker: Works for a months-long project for single client.
Freelance business owner: Employs one to five people but regards himself or herself as both a freelancer and a business owner.
FormSwift is an online platform that makes it easy to locate, edit, and electronically sign more than 500 commonly used business and legal forms.
In addition to tax forms for estimated taxes, you can find templates for small business documents, real-estate transactions, affidavits, and personal contracts (such as prenups and cohabitation agreements).
In the small-business category, you can download and edit templates for:
independent contractor service agreements
cease-and-desist letters for copyright infringement
FormSwift members can choose from 500+ document templates or upload their own documents and use FormSwift’s tools to edit them.
The annual SIGGRAPH conference is a five-day interdisciplinary education experience and conference on the latest computer graphics and interactive techniques. The 42nd annual SIGGRAPH takes place August 9-13, 2015 at the Los Angeles Convention Center in Los Angeles. Highlights include: an art gallery of hybrid crafts; a VR (Virtual Reality Village; and demonstrations of how emerging technologies will affect how we work and live.
Art Gallery: Hybrid Crafts
In the display of “Hybrid Crafts” in the SIGGRAPH Art Gallery, visitors will see how skilled artists are using computational design tools in conjunction with traditional crafts. The show will emphasize the importance of craft heritage in contemporary digital design. Gallery visitors will see how beautiful and meaningful artifacts are being produced by a machine and craftsperson working together, not by a machine or craftsperson alone.
The featured creations come from skilled makers who use computational design tools in conjunction with traditional crafts such as jewelry, bowl-making, wallpapers, and instruments.
For artworks included in the display entitled “The Hunt for Butterflies,” independent artist Peter Schmitt uses CAD, CNC machine tools, wood, plastic, metal, electronics, and mechanics “to explore the questions of how computational methods, machine tools, and fabrication resources can be used outside the paradigm of application, function, purpose and profit.”
In another display, independent artist Yael Friedman displays 3D-printed puzzle rings that are not only meant to be seen, but also be touched and played with.
In the 2015 VR Village, attendees can explore the fascinating potential of virutal reality (VR), augmented reality (AR), and immersive environments for telling stories, engaging audiences, and powering real-world applications in health, education, design, and gaming.
The 2015 VR Village at SIGGRAPH 2015 will feature real-time immersion in the latest virutal and augmented realities, including Nomadic Virtual Reality (VR), Tabletop Augmented Reality (AR), Full-Dome Cinema, and live performances and demonstrations in a 360-degree immersion dome. The VR Village is a screening room for cutting -edge VR, AR, and Immersive Media programming.
For example, in the walk-about space of the Nomadic VR Arena, participants will use untethered headsets to freely explore immersive virtual environments. During the Immersive Explorers program, multiple visitors can explore the recreated interior of a pharoah’s tomb while interacting with 3D objects and other users.
In the “Holojam” program visitors will share a virtual space and see each other as stylized avatars, draw shapes in the air with a magic wand, and contribute to 3D sculptural artwork.
At the sit-down or stand-up Head-Mounted Display Stations, attendees can experience the latest in VR and AR programming. “Neuro” provides a VR journey through the brain of world-renowned musician Reuben Wu. “LovR” is a story of love told through neural activity captured over four seconds. Experience what happens when two lovers see each other for the first time.
In the Immersion Dome, visitors can follow energy from the sun to the Earth and explore the atmosphere and oceans. Immersive visualizations from the California Academy of Sciences will enable visitors to experience the 1906 San Francisco Earthquake and explore the Earth’s ecosystems over the millennia.
“Virtual Reality, Augmented Reality, and Immersive Environments are pat of a fast-growing, emerging market,” said Ed Lantz, SIGGRAPH 2015 VR Village Program Co-Chair. “As it grows, there will be room for alternative and independent producers, developers, distributors, and manufacturers to make important and original contributions to consumer products and programming. For the debut of SIGGRAPH’S VR Village, my co-chair Denise Quensel and I wanted to ensure that attendees have the chance to see amazing applications that have been developed by the world’s best programmers, cinematographers, artists, and game developers that are currently out there. We also hope to inspire and bring together the larger VR community.”
Speakers who will participate in moderated talks about “VR: Creating at the Edge” include executives from Walt Disney Imagineering R&D, Sony’s PlayStation Magic Lab, Emblematic Group, and Jaunt Studios.
The Emerging Technologies program will feature projects from various industries that demonstrate how evolving technologies and techniques impact the way we live and work. Each project and installation exhibits how innovation can improve work environments, make everyday tasks easier, or help make leisure time more enjoyable.
“As technology builds upon itself and becomes cheaper and wider spread, it’s important to see the beginnings of how see the beginnings of how it it was developed,” said Kristy Pron, SIGGRAPH 2015 Emerging Technologies Program Chair. “For this year’s conference, we wanted to find technologies that can be applied to daily life, whether it will be tomorrow or in a few
to daily life, It’s exciting to see firsthand a technology that you can follow the development of and know that it will be relevant to you in the near future. Also, we wanted to uncover practical applications of emerging technology from various industries, such as automotive or assistive. I believe we’ve done that with the wide range of interactive installations that will be showcased.”
An Auto-Multiscopic Projector Array for Interactive Digital Humans Presented by Linkoping University and the University of Southern California
With this installation, users interact with life-size 3D digital human subjects displayed via a dense array of 216 video projectors to generate images with high angular density over a wide field of view. As users move around the display, their eyes transition from one view to the next, making it ideal for displaying life-size subjects and it allows for natural personal interactions with 3D cues, such as eye-gaze and spatial hand gestures. Automultiscopic 3D displays allow a large number of people to experience 3D content simultaneously without the need for special glasses or headgear.
Ford Immersive Vehicle Environment Presented by the Ford Motor Company
The Ford Immersive Vehicle Environment (FiVE) is a highly realistic immersive virtual reality system that addresses the unique challenges of automotive design, engineering and ergonomics. FiVE enables a collaborative approach that allows its program teams to see and understand complex engineering issues from any customer’s perspective; while, considering aesthetic design, fit and finish, manufacturability and maintenance of a vehicle’s system.
Christie Digital Sandbox Presented by Christie Digital
Christie Digital’s latest technology expands the capabilities of today’s automatic projection-calibration systems. This demonstration uses this technology application to seamlessly calibrate projection-mapped displays automatically on any surface, smooth or complex, and even 3D. Christie Digital’s Sandbox presents an automatic alignment of a projection display in less than 30 seconds, even after the projector and/or surface is moved.
Semantic Paint: Interactive Segmentation and Learning of 3D Worlds Presented by Stanford University, Nankai University, University of Oxford and Microsoft Research
This installation is a real-time system, interactive system for geometric reconstruction and object class segmentation of 3D worlds. With this system, a user can walk into a room wearing a consumer-depth camera and a virtual reality headset, and reconstruct the 3D scene and interactively segment it into object classes. The user physically interacts with the scene in the real world, touching objects and using voice commands to assign appropriate labels to
MidAir Touch Display Presented by Keio University and the University of Tokyo
The MidAir Touch Display integrates technology for tactile feedback, acoustic energy distribution, planer phased arrays, ultrasonic fields and aerial images through the Aerial Imaging Plate to provide visuo-tactile interaction with bare hands. This project enables users to see and touch virtually floating objects with the naked eye and their hands for true interaction. This presentation is a SIGGRAPH pick from the DC Expo in Japan.