Walters Art Museum to Host Art Bytes II Hackathon

The report The Future of Museums in the Digital Age discussed some of the ways museums are evolving to appeal to different generations of visitors and create new types of experiences for visitors. Here’s a perfect example.

WaltersArtMuseum.bmpThe Walters Art Museum in Baltimore will host its second annual hackathon, Art Bytes II, where technology and creative communities work together to build programs and applications to enhance the museum experience for visitors.

The event will be at the Walters Art Museum from Friday, January 24–Sunday, January 26, 2014. Technologists, innovators, scholars and artists will coalesce into teams in the Walters’ Sculpture Court to design and develop their solutions.

“Art has the power to bring people from diverse backgrounds together for enjoyment, discovery and learning,” says Jim Maza, chief technology officer at the Walters. “For the second year, we look forward to gathering some of our area’s most talented professionals to explore ways in which technology can help us make a museum visit a richer experience for everyone.”

Art Bytes participants will be able to visit the museum’s galleries for inspiration throughout the weekend while museum staff will be on hand to provide support for the projects. Leaders of the technology and innovation communities will judge which teams were most successful. The experience of Art Bytes will be captured on video and displayed online. $5,000 in prize money will be awarded.

At the first Art Bytes Project teams employed a number of emerging technologies, including 3D printing, augmented reality and geo-location. Participants developed Frame, a web app optimized for mobile phones which provides additional context to the artwork people see in the Walters and an API, or application programming interface, that allows computer programs to communicate with each other. The Walters’ API allows applications to use data about the Walters collection and will be available for participants to use during the Hackathon.

About the Walters Museum
The Walters Art Museum is located in downtown Baltimore’s historic Mount Vernon Cultural District at North Charles and Centre Streets. At the time of his death in 1931, museum founder Henry Walters left his entire collection of art – including a legendary collection of illuminated medieval manuscripts that is a national treasure – to the city of Baltimore. Between 1895 and 1931, Walters collected around 730 codices. Its permanent collection includes ancient art, medieval art and manuscripts, decorative objects, Asian art and Old Master and 19th-century paintings.


Walters Art Museum


Report Examines The Future of Museums in the Digital Age


Report Examines Future of Museums in Digital Age

MuseumsInDigitalAge-CoverA new report “Museums in the Digital Age” envisions a dynamic future for museums. Published by Arup’s Foresight + Research + Innovation group, the report contends that museums must move far beyond static objects in glass cases and offer more personalized content, new levels of sustainability, and visitor experiences that extend beyond present expectations of time and space.

“It is a common misconception that museums are designed to house objects,” notes Senior Analyst Josef Hargrave. “In fact they are designed to give visitors an experience.”

The report calls attention to cultural changes that may affect what visitors expect to experience, and suggests changes in museum design and technology investments that can help museums meet those expectations.

For example, the report recognizes that museums must cater to increasingly disparate visitor groups–from Facebook-using digital natives to aging Baby Boomers. Funding restrictions will put pressure on some museums to be both more profitable and more inclusive.

The report makes several recommendations:

  • Create more immersive experiences. As people become accustomed to having unlimited access to information, museums must figure out how to present their content in a manner that is appealing to all groups within society. Use innovations such as contact-less technology, augmented reality and face-recognition software to capture the imaginations of all visitor groups and enhance the physical experience.
  • Find innovative ways to use advancements in 3D printing. For example, 3D printing can enable the accurate reproduction of rare, damaged or previously unavailable objects. Accurately reproduced objects could be exhibited in multiple locations. Museums could also give visitors the option of creating a copy of the artifact to take home.
  • Consider creating nomad museums. Museums and the content they exhibit no longer need to be fixed to a certain point in space and time. Mobile museums, combined with digital access to collections can reach a wider demographic, shifting the notion of where and how museums can exist in the future.
  • Integrate sustainable and open spaces. In addition to managing water, heating and cooling systems more effectively, the museums of the future might shift towards the preservation and archiving of threatened living elements or the promotion of alternative food cultivation systems such as hydroponic farms.

Future Scenarios 

The report concludes with a number of future scenarios in the year 2040, envisioned by students in the Narrative Environments course at Central Saint Martins College of Arts and Design in London. The students were mentored by the Arup Foresight + Research + Innovation team. Built on existing social and environmental trends, the scenarios provide drastic visions of the museum’s role in the future.

One such scenario includes museums functioning as a temporary retreat from future ‘mega-cities’, with vegetation helping to regulate environmental toxins. In this future, Kew Gardens will have a dual role as a research center and visitor attraction, becoming a driving force in the development of functional plants.

Another scenario envisions transient museum experiences, where objects are showcased on trains as they are returned back to their country of origin. Plugging into mass transit systems, the scheme presents the museum with an alternate business model, as a travel and tourism guide and international affairs ambassador.

In an increasingly globalized community, a move to deliver artifacts back to their country of origin would exemplify cultural awareness and might ease political tensions.

The 40-page report can be downloaded as a PDF from the Arup website.

About Arup

Headquartered in London, Arup is an independent consultancy that provides professional services in management, planning, design, and engineering. The Arup F+R+I Team identifies and monitors trends and issues that are likely to have a significant impact upon the built environment and society at large. Other reports available through the company’s website cover The Future of Retail, The Campus of the Future, and the Living Workplace.


Report: Museums in The Digital Age

About Arup


Streaming Museum Gives Artists Worldwide Exposure

ARTISTS. DESIGNERS. Have you heard about the Streaming Museum? I hadn’t, until I received a news release from Brazilian architect and urban planner Emanuel Dimas de Melo Pimenta. The news release describes his vision of a new approach to designing Earth-orbiting structures, such as hotels and observatories that would accommodate larger numbers of space tourists. His ideas are depicted in the “Kairos” exhibition which opened at the Streaming Museum earlier this month.

About the Streaming Museum

Launched January 29, 2008, Streaming Museum is a hybrid museum that presents multimedia exhibitions in cyberspace and public space on seven continents and live programming at partnering cultural centers. The exhibitions are generated in collaboration with international cultural, educational, and public centers and artists, curators and visionary creators.

Streaming Museum is produced in New York, and broadcast to sites such as the city’s Big Screen Plaza. The museum’s exhibitions have been seen on big, outdoor screens in cities such as Milan, Italy; Seoul, South Korea; Melbourne, Australia; Bucharest, Romania; Port Elizabeth, South Africa; and in multiple cities in England. Exhibitions have also been streamed to South Korea, Norway, Greece, and Argentina’s Jubany Scientific Base in Antarctica.

Screen in the Piazza Duomo, Milan, Italy

One goal of the museum is to emphasize the role of the arts and technology in global society. Art of all cultures is presented side-by-side symbolizing society’s global interconnectedness and the valuable contributions that all cultures provide.

The inaugural exhibition of the Streaming Museum honored pioneering video artist Nam June Paik and his 1970s-era prediction of an electronic superhighway as a free medium for imagination and the exchange of cultures. This first exhibition was viewed at one public-screen location on each of the seven continents at precisely the same time. Since then, Streaming Museum exhibitions have been viewed at over 45 locations worldwide.

According to Streaming Museum’s founder and creative director Nina Colosi, the idea for creating an ongoing international distribution network for art and culture originated in 2004 when she was working with media artist, curator, and professor Zhang Ga on his global public artwork: “People’s Portrait.” Zhang Ga installed picture-taking kiosks next to large screens in major international cities and connected them to a central server via the Internet. People could snap their pictures and view them on the adjacent screen, along with portraits of people from the other cities.

Colosi describes the Streaming Museum’s exhibitions as “a mash-up/sampling/remix of fine art and pop culture that make up a portrait of the contemporary world.”

She said the museum curates exhibitions of emerging and established artists. In addition to exhibitions similar to those you can see in the museum’s archives, the museum is planning new exhibitions of interactive work, augmented reality, gaming, and performing arts.

“We keep a file of work by artists who submit to us, with special consideration given to artists recommended by colleagues.” said Colosi.

Exhibitions can circulate for an indefinite period, and artworks can be exhibited across multiple platforms—online, in public spaces, and at partnering cultural and commercial centers.

“For example,” says Colosi. “Over the course of three years, Mark Amerika’s ‘Immobilite’ remixes and John Simon’s ‘HD Traffic’ and other artworks have been viewed throughout the global network and also presented in a live performance at Juilliard at Lincoln Center and exhibited at The Project Room for New Media at Chelsea Art Museum.

Colosi reports that artists whose work has been featured in the Streaming Museum have gained the attention of other curators and have been invited to participate in other projects. She considers one of the best benefits of exhibiting art through the Streaming Museum is “enriching a global demographic that may not have the opportunity to see art.”


Streaming Museum

The Project Room for New Media and Performing Arts

About the Kairos Project

Kairos represents a new approach to architecture that imagines a time when architects are asked to design buildings that don’t have to consider Earth’s gravity. As architect Emanuel Pimenta points out, “Until now, the entire history of architecture is based on the force of gravity.” But there may come a time when human expansion on Earth will no longer be possible. Thus, Pimenta says Kairos is “also a questioning about a new civilizational leap.”

“Until now, we have had no example of true architecture in space,” he explains. “Buildings related to satellites or space stations have been focused on tubular systems—a heritage from missile design.” The type or orbiting structure that Pimenta has envisioned is totally tensioned, with flexible, antiballistic fabrics and internal movable walls.

"Kairos" by Emanuel Pimenta

“We could call it a water building, because all walls are filled with water,” he points out. “It is completely deprogrammable, which means the original program, the functions of each internal space, can be easily and quickly changed at low cost.”

Pimenta views his architectural design as conceptual artwork. But the building design also takes into account technological challenges such as energy, water, exposure to space junk, and how the absence of Earth’s gravity will affect the spatial orientation of building occupants. To help others understand his vision, Pimenta has produced a series of drawings, digital images, a movie, and book.

After being launched at New York’s Streaming Museum, Kairos will continue on a year-long tour through the Streaming Museum’s global network of screens in public spaces. In October, the exhibition will also be shown at the Robotarium contemporary art and technology center in Lisbon, Portugal. The book, “Kairos: A Bird Orbiting Planet Earth” will debut on in November.


“Kairos” by Emanuel Pimenta

About Emanuel Pimenta